FF tactics advance is starting to turn into a bore.
Storyline-wise, yes, it was pretty good.
I'd probably rate it 7.5 out of a 10.
Gameplay-wise: It SUCKED.
5/10.
The first thing I actually noticed while playing the game is that, magic actually MISSES.
This is kind of weird, because in FF games magic don't miss, they either get nulled and deal 0 or 1 damage, least to say.
But that isn't really the problem here.
Thing is, in this game, magic/attacks MISSES TOO DAMN MUCH.
It drags the game so badly, that one round of battle can last up to 45mins++.
I don't quite understand how an attack from behind with a hit rate of 88% can actually be avoided like three times simultaneously.
WHICH IS FRIGGIN RETARDED!!
And it happens EVERY single fuckin' time when an enemy is about to die; it's as if the guy's trying to mock you, like hey "you can't hit me :D".
Ahhh fuck this.
And how's a lvl 13 warrior going to out-speed a lvl 17 THIEF?
What the fuck?
I've played dozens of tactic games and to be honest this was one of the worst.
Hey squaresoft, stick to making good old classic RPG's.
You suck at creating tactic games >.>
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